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We use the following folders: Features, Walls, Floor, Ground.This page is a thank you to all the people who have supported me on my Kickstarter and through custom orders and just being supportive of my work and spreading kind words about me. To make sorting placed artwork easy, sort layers into folders.
Create custom token fantasy grounds 2 how to#
We recommend you read the Fantasy Grounds Unity manual, browse the Fantasy Grounds Forum, or visit Fantasy Grounds College if you want more detailed information about how to use Fantasy Grounds Unity. Just drag in a new art asset, move it into position, and repeat to build up a map. Or in the case of ready-made rooms such as the Cult of Ohzv, using folders to separate levels or buildings is another method to keep track of all the layers. Our artist Tailz uses the following structure: Ground, Floor, Walls, and Objects. I recommend adding in some folders to help sort all the layers.
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Each asset that is dragged in will use the current template for its size (that is why setting the template first is important).Īs each art asset is stamped onto the map, each art asset is inserted as a layer in the canvas pallet. Instead, drag-n-drop different art assets directly from the Assets Panel directly onto the map canvas. This can be very boring to constantly stamp down the same art asset. You can do this in two ways, if you mouse over the canvas and just click, the Tile Stamp tool will stamp down whatever art asset is currently in the tool template. With a tile in the Tile Stamper Template, you can begin placing tiles onto the map canvas. Now go back to the top of your blank image and change > to an appropriate name for the map you want to build. Those default settings will configure the map grid to a 5ft grid space, which is what all Studio WyldFurr art assets are designed for. The default values for Distance Multiplier, Distance Suffix, and Raw Distance can be left as they are. Once the Grid button is clicked, the pallet options will change and display the settings fields for the map grid.īy default the grid is set to a 50-pixel square grid, change this to be a 180-pixel square grid. To set this measurement you will need to click on the Grid button in the canvas pallet that is located on the right-hand side of your new blank image. This also sets the map’s in-game measurement grid as well.Īll Studio WyldFurr art assets (except for our isometric maps) use a grid distance of 180 pixels per every 5ft of distance. The first thing we want to do is set the map grid so that everything we place on the canvas snaps to a set distance. The canvas will be titled > and will be completely blank.
![create custom token fantasy grounds 2 create custom token fantasy grounds 2](https://i.imgur.com/UvOEuQX.png)
This tutorial is dedicated to explaining how to leverage those art assets inside Fantasy Grounds Unity.Ī new panel will pop up, this will be the new blank map canvas. Once activated the module with provide the Game Master with art assets that he or she can use to create adventure maps.
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A new initiative will convert a number of those art asset packs into Application Modules that can be activated inside Fantasy Grounds Unity. Creating Map Tiles, Map Cards, and Object Tokens to fill in those maps. Studio WyldFurr has been producing art assets for the creation of role-playing adventure maps for a number of years. Ether by drawing the map yourself, or with the use of Art Assets. One of the great features in Fantasy Grounds Unity that this tutorial deals with, is the ability to create adventure maps within Fantasy Grounds itself.
Create custom token fantasy grounds 2 software#
The new generation of the virtual tabletop software would leverage the Unity game engine system, which would empower Fantasy Grounds with new features such as line-of-sight map rendering and dynamic lighting for role-playing maps. In 2019 the folks over at Smiteworks started a Kickstarter to help fund the next generation of the virtual tabletop role-playing application: Fantasy Grounds.